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This is <i>Toy Story,</i> Disney Studios,

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Downloaded from
YTS.MX

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February 4th, 1995.
Recording Tim Allen as Buzz.

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So, this is that beginning section
where you must have written.

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Official YIFY movies site:
YTS.MX

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Do you read me?

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Buzz Lightyear to Star Command.
Come in, Star Command.

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Star Command, come in.
Do you read me?

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Why don't they answer?

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ANGUS MACLANE: <i>When we were making</i>
Toy Story, <i>the first one,</i>

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<i>it was just director John Lasseter</i>
<i>and a very small group of us</i>

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<i>coming up with</i>
<i>the characters and situations.</i>

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<i>And, of course, the toy version of Buzz.</i>

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And now we're about to release a film

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about the origin story
of this Buzz Lightyear character.

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<i>We get to grapple with this question,</i>

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"Who is Buzz Lightyear?"

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I'm Buzz Lightyear, Space Ranger,
Universe Protection Unit.

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His job in the first films is to show up
and basically push Woody's buttons.

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He's the best of the best,
and he knows it.

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<i>He understands everything</i>
<i>in all the manuals,</i>

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<i>he's studied the hardest.</i>

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Woody, are you all right?

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He's the strongest, he's the fastest,
he's the estest.

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(TOYS GASP)

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Buzz is the most upright citizen...

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We will not rest
until he's safe in Andy's room!

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...and takes his policing job
very, very, very seriously.

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Watch yourself!
Halt! Who goes there?

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He's the straight guy,
he's the very literal guy.

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Everything that's on the box
is the sum total of his knowledge.

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BUZZ: <i>I protect the galaxy</i>
<i>from the threat of invasion.</i>

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He doesn't understand that he's the toy

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based off of this character
on the big screen,

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He thinks he is that character.

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Very impressed
with Andy's new toy.

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-Toy?
-T-O-Y. Toy.

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Excuse me, I think the word
you're searching for is "Space Ranger."

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And the comedy all comes from that
disagreement over the nature of reality.

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(GASPING)

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(GAGGING)

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It was Woody's movie,
but you need one for the other to work.

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<i>It's a dance.</i>

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Good morning, I'm Pete.

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Today we'll learn how to animate
in less than two minutes.

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We type in the magic UNIX commands.

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In 1990, Pixar had done
a bunch of short films.

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I knew that the goal was
to eventually do a feature,

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and the thought was,

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"Let's do an intermediate step,
we'll do a Christmas special."

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Using characters
from one of the short films, <i>Tin Toy.</i>

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That just seemed like
a very appealing, fun world,

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the world of toys. Seeing things from
the toys' point of view, way down low.

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The thrill was this must be
what it feels like to be this small

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<i>on the floor and encounter</i>
<i>a giant reckless baby.</i>

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At the same time, Disney said,
"Hey, you know what?

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"We'd be willing to spring for a feature.

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"What do you want to do?"
And we were like, "I have no idea."

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So we thought, what if
we just use the Christmas special

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that we are writing as the first act

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<i>and then we'll just go from there,</i>

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because we had no idea
what we were doing.

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<i>In animation at that time,</i>

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it was musical, musical... Only musicals.

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So the idea that we could do
some other kind of storytelling

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<i>was really attractive.</i>

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One of the first things that happened,
in our story, was that

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<i>Tinny met this other ventriloquist doll,</i>
<i>the old established toy.</i>

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And this new toy comes

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and is now threatening
this old toy's place in Andy's room.

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This new cool, amazing tin toy?

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So we're like,
"Okay, that doesn't quite work."

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What was the toy we all wanted as kids?

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We wanted action figures, you know,

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with, like karate chop action
or exploding briefcases,

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all kind of like, these moving parts.

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Tinny had to go up on the shelf,

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and his part was taken over by this
brand new character that we were creating,

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named Buzz Lightyear.

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Initially, Buzz was more of
a golden age space hero from the '30s.

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I did all these things that almost looked
like water heaters with fins on them.

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<i>Things that were based</i>
<i>on Roman legionnaire helmets</i>

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<i>and all that older, classic stuff.</i>

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LAUREN GAYLORD: <i>We have</i>
<i>so many drawings of Buzz</i>

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<i>that sometimes it's hard to differentiate.</i>

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This is one that we have
nicknamed Big Hair Buzz.

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It's a distinguishing part of this
stage of character design,

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because in the end
Buzz has no hair.

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DOCTER: <i>Buzz Lightyear wasn't always</i>
<i>called Buzz Lightyear.</i>

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He was even called Lunar Larry.

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<i>One of the suits has, like, the LL on it.</i>

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This is from an early animation test.

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Woody is Slim, and the character
that would become Buzz is Tecor,

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But it looks like they weren't
necessarily satisfied with that

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because on this particular script, they've
made all these other acronyms for him.

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He could have been TOLAR or MICROZ.

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JEFF PIDGEON: <i>And then one of them</i>
<i>was Tempus from Morph.</i>

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I don't know if we use that
for more than that one test.

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Hey, pal, whatcha doin'?

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I'm Tempus from Morph...

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Yeah, what's this button?

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Say, you weren't
thinkin' of flyin', were ya'?

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-Well...
-You know, Andy loves toys that can fly.

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BUZZ: <i>Really?</i>

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When we look
at the final drawings,

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we think that was
the right Buzz to choose.

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But how did we get there?

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So fun to just see all the iterations.

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Just warming up still. Yes.

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When I came on, John Lasseter
wanted to have a contemporary new toy

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<i>and asked if we could do</i>
<i>something more like an astronaut.</i>

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<i>So we looked at NASA.</i>
<i>We looked at the astronauts.</i>

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Same time, we're going to the toy stores,

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we're taking things apart, figuring out
how they work, how they articulate.

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<i>And the wings needed to function</i>
<i>like we're going to make this thing.</i>

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So I came up with the way that they would
swing out to the side.

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I thought you could make that.
I can see a toy being built with that.

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The minute we said
12 inches like G.I. Joe, "Yes".

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The minute we said new, "Yes".

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Let's give him karate chop action, "Yes".

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<i>The minute Bob Pauley said</i>
<i>"What if we make it white</i>

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<i>and give it</i>
<i>a little accent with color?"</i>

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we are all like, "Yes."

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And he should have some declarative thing
that he says.

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To infinity and beyond!

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That just made everybody laugh.

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We loved that it made no sense. (CHUCKLES)

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There is no beyond infinity.
Infinity is infinite.

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Henceforth there is
no beyond infinity.

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Felt like it really captured
the essence of who he was.

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LEE UNKRICH: <i>They had a sense of who</i>
<i>Buzz was and who they wanted him to be.</i>

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But once the decision was made
to cast Tim Allen as Buzz,

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so much of his character
just clicked into place.

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It was actually Tim Allen's idea to play
Buzz like an average street cop.

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They've been watching Sid in the backyard,

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the mean kid, blow up
the Combat Carl with the M-80.

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-I coulda stopped him.
-Right.

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What's going on?

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So instead of being this unrealistic,
kind of,

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"I'll save you, eager young space cadet,"
kind of guy,

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he's playing it more like, "Yeah,

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"I'm going to be hanging out
around the corner."

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There's a kid over in that house
who needs us.

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Now let's get you out of this thing.

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DOCTER: <i>He's a bit more realistic.</i>

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He's a little more earthbound.

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No, no, no. Go, go.
Just go. I'll catch up.

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And it really shaped the way
we wrote the character,

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<i>the way we thought of him,</i>
<i>in major ways.</i>

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Sheriff!

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Sheriff?

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There you are.

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PAULEY: <i>When we were designing Buzz,</i>
<i>I thought we had something.</i>

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<i>You know, it was cool.</i>

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But we didn't have a clue that this was
going to become some kind of phenomenon,

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<i>that Woody and Buzz</i>
<i>would be household names.</i>

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To infinity and beyond.

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(SPEAKING IN OTHER LANGUAGES)

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Space Ranger.

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WOODY: <i>Buzz, this is the Oscars.</i>

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It's supposed to be formal.

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Well, that would explain
all the penguins then

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The whole thing was shocking.

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I remember when the film came out
and driving down the freeway and be like,

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"There's a billboard for <i>Toy Story."</i>

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And it was really wild to see Buzz go up
on the International Space Station.

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That was wow.

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You created this character
who wants to be in space,

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and now he's literally gone further
than most of us ever will.

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For us to think
we would get to do anything more

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would have been just crazy thinking.

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Buzz Lightyear mission log.

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The local sheriff and I seem to be at
a huge refueling station of some sort.

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Buzz was kind of a deluded sidekick,
and somehow he really spoke to kids.

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I'm not sure exactly what that means.

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We tried to design a toy
that would be really cool for Andy,

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that Andy would set aside Woody for.

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PAULEY: <i>Turns out that we created a toy</i>
<i>that in the movie was a good character,</i>

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but also actually a pretty darn good toy
in reality.

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JENNIFER TAN: <i>He is the toy</i>
<i>that all the kids want.</i>

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<i>There's always an interest in continuing</i>
<i>the exploration of Buzz as a toy.</i>

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<i>How else can we have fun with Buzz?</i>

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He's this superhero that every kid
either wants to be like

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or wants to be friends with.

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Buzz appeals to adults
and kids of all ages,

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<i>of all genders,</i>

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<i>And that's why you see Buzz everything.</i>

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<i>There's Buzz costumes, Buzz sneakers.</i>

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<i>We work on action figures,</i>
<i>pencil toppers, apparel...</i>

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TAN: <i>Buzz backpacks,</i>

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<i>lunchboxes, juice boxes, paper towels,</i>

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<i>anything you can think of.</i>

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Stickers on bananas, socks.

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I love my Buzz and Woody socks.

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<i>I love how Buzz is everywhere</i>

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<i>and people have</i>
<i>made their versions of him.</i>

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UNKRICH: <i>A lot of it's handcrafted.</i>

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a lot of it's not coming out of factories.

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It's just people making cool little
wooden pull toys or puppets.

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People just love the characters.

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PAULEY: <i>I guess, in a way, the design</i>
<i>worked out, and it looks good</i>

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<i>because you can be still so far off</i>

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<i>and you know</i>
<i>there's a Buzz in there somewhere.</i>

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SUSMAN: <i>I have seen some bizarre ones.</i>

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They look like
Buzz was put in a microwave.

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It's not really the real Buzz,
but you can tell it's Buzz Lightyear.

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MACLANE: <i>When I started working at Pixar,</i>

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<i>I was just blown away</i>
<i>by the Buzz Lightyear character.</i>

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<i>His square personality,</i>
<i>I always thought, was hilarious.</i>

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DOCTER: <i>Angus became</i>
<i>the go-to Buzz animator.</i>

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If I'm having trouble,
I can go to Angus,

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not only with technical things,
but with artistic choices.

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<i>Like, what kind of expressions</i>
<i>he makes,</i>

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<i>-and hand gestures.</i>
-(GASPING)

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And I'd always wondered what was the show

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<i>or the movie</i>
<i>that Buzz Lightyear came from.</i>

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And so that was something that was always
cooking in the back of my head.

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Terrain seems a bit unstable.

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SUSMAN: Lightyear <i>and</i> Toy Story
<i>are intrinsically connected.</i>

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Andy, the kid in <i>Toy Story,</i> is so excited
to get this Buzz Lightyear doll.

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Why is he so excited?

222
00:12:51,103 --> 00:12:55,274
Well, we all thought that he was excited
because he probably went to see a movie.

223
00:12:56,192 --> 00:12:58,486
<i>And we're saying that</i>
<i>that movie is</i> Lightyear.

224
00:13:01,447 --> 00:13:03,199
MACLANE: <i>Then it was trying to figure out,</i>

225
00:13:03,282 --> 00:13:06,160
"Well, what kind of story
are we telling with Buzz?"

226
00:13:07,161 --> 00:13:11,957
And the character is more than just
the character in the <i>Toy Story</i> world.

227
00:13:12,041 --> 00:13:13,834
It's a different character.

228
00:13:15,169 --> 00:13:19,173
There's a general way that Buzz moves
through the world, a confidence,

229
00:13:19,256 --> 00:13:20,341
This way!

230
00:13:20,424 --> 00:13:21,509
<i>...a belief in himself.</i>

231
00:13:21,592 --> 00:13:23,803
I'm Buzz Lightyear. I'm always sure.

232
00:13:23,886 --> 00:13:26,263
But we have to feel like
he has this inner life.

233
00:13:27,598 --> 00:13:32,144
SUSMAN: <i>Having an iconic character</i>
<i>to start from doesn't solve it for us.</i>

234
00:13:32,228 --> 00:13:34,146
<i>It makes it a little easier,</i>

235
00:13:34,230 --> 00:13:37,274
<i>but there's a whole lot</i>
<i>of discovery we have to do.</i>

236
00:13:37,358 --> 00:13:40,069
And the stakes are even higher
when you're reimagining

237
00:13:40,152 --> 00:13:42,446
<i>such a beloved character</i>
<i>like Buzz Lightyear.</i>

238
00:13:43,364 --> 00:13:46,784
I think the texture is the next thing,
and then lighting. Which...

239
00:13:46,867 --> 00:13:48,869
STANTON: <i>The biggest thing</i>
<i>a director does...</i>

240
00:13:48,953 --> 00:13:51,872
This is nice and elegant,
but it has to be pushed up just a hair.

241
00:13:51,956 --> 00:13:54,124
You're a coach, you're a cheerleader...

242
00:13:54,291 --> 00:13:55,501
It feels pretty great.

243
00:13:55,584 --> 00:13:56,919
I love the gesture of the nose.

244
00:13:57,002 --> 00:14:00,589
<i>...you're a vision keeper</i>
<i>and you're a navigator.</i>

245
00:14:02,967 --> 00:14:05,970
<i>There's a lot of times</i>
<i>you're just at the bow of the ship</i>

246
00:14:06,053 --> 00:14:09,348
where there's just a ton of fog,
and you're saying, "There's land there,

247
00:14:09,431 --> 00:14:11,392
"Believe me,
I promise you we'll get there."

248
00:14:12,226 --> 00:14:14,854
I think the action
is actually just the steam.

249
00:14:14,937 --> 00:14:21,777
A lot of great sci-fi hinges
on a real world parable or a deeper truth.

250
00:14:21,861 --> 00:14:24,280
So I was trying to find
what's the deeper truth?

251
00:14:28,492 --> 00:14:31,161
<i>When you're making a movie,</i>
<i>it takes such a long time.</i>

252
00:14:32,496 --> 00:14:35,749
<i>You need to find something you can</i>
<i>latch onto that feels personal.</i>

253
00:14:38,335 --> 00:14:43,007
<i>This campus is</i>
<i>one of the inspirations for the movie.</i>

254
00:14:43,090 --> 00:14:45,593
I have different memories
from different years

255
00:14:45,676 --> 00:14:48,387
that go back 20, almost 22 years now.

256
00:14:49,013 --> 00:14:51,181
<i>That's where I brought my daughter to work</i>

257
00:14:51,265 --> 00:14:54,393
<i>for the very first time</i>
<i>when she was six months old.</i>

258
00:14:54,476 --> 00:14:56,395
<i>We finished the movie there.</i>

259
00:14:57,062 --> 00:14:59,523
<i>That's the last time</i>
<i>I saw that person alive.</i>

260
00:14:59,607 --> 00:15:02,067
Having been at the studio for a long time,

261
00:15:02,151 --> 00:15:05,487
<i>the sense of time passing</i>
<i>was first and foremost in my mind.</i>

262
00:15:07,156 --> 00:15:10,910
<i>When you work on films,</i>
<i>the perceived time passes differently.</i>

263
00:15:12,786 --> 00:15:16,916
<i>You do these four-year jumps,</i>
<i>these five-year jumps,</i>

264
00:15:16,999 --> 00:15:20,002
When you stick your head out of the hole,
you go, "What happened?"

265
00:15:20,085 --> 00:15:22,796
Everyone else is like,
"All kinds of things happened."

266
00:15:25,549 --> 00:15:27,426
<i>The pandemic certainly added to that.</i>

267
00:15:29,470 --> 00:15:30,888
DEAN KELLY: <i>It's like</i> Groundhog Day.

268
00:15:30,971 --> 00:15:33,849
We have our deadlines
and then my kid's school year.

269
00:15:33,933 --> 00:15:36,268
<i>That's how you knew</i>
<i>that time was passing.</i>

270
00:15:37,102 --> 00:15:40,940
At Pixar, we've been lucky to be able
to work through this pandemic.

271
00:15:41,023 --> 00:15:44,568
SUSMAN: <i>Immersed back in our families</i>
<i>in ways that we hadn't been.</i>

272
00:15:44,652 --> 00:15:49,031
KELLY: <i>Looking at it now, it's evident</i>
<i>that the pandemic influenced Buzz's story.</i>

273
00:15:49,114 --> 00:15:53,369
Being able to overcome these odds,
but also know that you're not alone

274
00:15:53,452 --> 00:15:55,579
<i>and trying to do</i>
<i>what you need to get done.</i>

275
00:15:56,830 --> 00:16:01,001
It's amazing to see how connected we are
and how separated we are at the same time.

276
00:16:02,544 --> 00:16:04,964
"That would be
an interesting problem for Buzz.

277
00:16:05,047 --> 00:16:06,632
"Could he be in a situation where

278
00:16:06,715 --> 00:16:09,593
"he was traveling through time
at a different rate than others?"

279
00:16:09,677 --> 00:16:10,719
It's looking good.

280
00:16:10,803 --> 00:16:13,013
I don't want to overwork
the dough on that stuff.

281
00:16:13,514 --> 00:16:14,515
-All right.
-Great.

282
00:16:14,598 --> 00:16:16,016
-Hey, welcome, everybody.
-MAN: Same.

283
00:16:16,100 --> 00:16:20,813
MACLANE: <i>The Pixar story process</i>
<i>is simultaneously regimented</i>

284
00:16:22,356 --> 00:16:23,732
<i>and also chaos.</i>

285
00:16:23,816 --> 00:16:27,277
The first few years of the film,
it's actually the story department

286
00:16:27,361 --> 00:16:30,239
<i>and editorial kind of building the film</i>
<i>from scratch.</i>

287
00:16:31,865 --> 00:16:35,369
In story, we're drawing every single thing
that's on the page

288
00:16:35,452 --> 00:16:36,954
<i>in a very cinematic way,</i>

289
00:16:37,037 --> 00:16:40,582
and we get to see how each part
of the script is working or not working.

290
00:16:41,417 --> 00:16:44,294
BUZZ: <i>I'm not sure you could</i>
<i>classify this as wallowing.</i>

291
00:16:44,378 --> 00:16:47,256
It's interesting how quickly
it starts to feel like a movie.

292
00:16:47,339 --> 00:16:50,718
Couple of frames in and you're like,
"Okay, this is what this is."

293
00:16:50,801 --> 00:16:53,053
He's like, "Hang in there, guys."
And then...

294
00:16:53,137 --> 00:16:55,389
(IMITATES EXPLOSION) Blast!

295
00:16:55,472 --> 00:16:58,809
We're constantly revising our movie,

296
00:16:58,892 --> 00:17:00,185
our story, our script.

297
00:17:00,310 --> 00:17:02,813
HEADLEY: <i>You never think,</i>
<i>"That's good, we're finished."</i>

298
00:17:02,896 --> 00:17:05,232
<i>There are holes that are</i>
<i>just filled with stuff</i>

299
00:17:05,315 --> 00:17:07,484
<i>that aren't</i>
<i>going to be a part of the movie.</i>

300
00:17:07,568 --> 00:17:11,280
MACLANE: <i>Unpacking why things are funny,</i>
<i>why things work is part of the job.</i>

301
00:17:12,114 --> 00:17:15,659
We have to get to the next bit,
and I feel like the next bit is

302
00:17:15,743 --> 00:17:17,703
Zurg holding Buzz, right?

303
00:17:17,786 --> 00:17:18,787
So he turns...

304
00:17:19,413 --> 00:17:22,624
What if it's a reaction,
like Zurg's like... And he reacts?

305
00:17:22,708 --> 00:17:25,461
That way. Just so we know
that something is wrong.

306
00:17:25,544 --> 00:17:28,380
What's great about science fiction
is you can do anything.

307
00:17:31,800 --> 00:17:37,681
We've written so many sequences that
don't exist anymore, that are just so fun.

308
00:17:38,307 --> 00:17:41,268
<i>Laser heists and sticky space situations,</i>

309
00:17:41,518 --> 00:17:43,437
<i>falling from great heights,</i>

310
00:17:43,520 --> 00:17:44,688
<i>killer robots.</i>

311
00:17:44,855 --> 00:17:46,940
All these things
that you're trying out,

312
00:17:47,024 --> 00:17:49,234
and ultimately none of that matters.

313
00:17:49,318 --> 00:17:52,780
What matters is what's happening
with these characters in this moment,

314
00:17:52,863 --> 00:17:55,741
<i>how they're changing from</i>
<i>these people into these people.</i>

315
00:17:57,826 --> 00:17:59,328
Ready, Captain Lightyear?

316
00:17:59,411 --> 00:18:01,455
Ready as I'll ever be,
Commander Hawthorne.

317
00:18:01,538 --> 00:18:03,457
-To infinity...
-And beyond.

318
00:18:03,540 --> 00:18:04,958
-(IMITATES EXPLOSION)
-(GASPS)

319
00:18:05,042 --> 00:18:06,126
(GRUNTS) No.

320
00:18:06,210 --> 00:18:08,462
ANGUS MACLANE: <i>Buzz in this film</i>
<i>is a Space Ranger.</i>

321
00:18:09,046 --> 00:18:13,342
<i>He is a human from Earth,</i>
<i>dedicated to Star Command.</i>

322
00:18:17,346 --> 00:18:19,515
CHRIS EVANS: <i>The movie begins</i>
<i>with Buzz Lightyear</i>

323
00:18:19,598 --> 00:18:22,017
<i>and his people on this giant, giant ship.</i>

324
00:18:26,021 --> 00:18:30,859
<i>They stop on a detour 'cause they notice</i>
<i>a planet that has some resources.</i>

325
00:18:34,530 --> 00:18:37,658
Buzz Lightyear Mission Log.
Stardate 3-9-0-1.

326
00:18:37,741 --> 00:18:41,161
Sensors have detected potential lifeforms
on an uncharted planet.

327
00:18:41,787 --> 00:18:44,456
There seems to be no sign
of intelligent life anywhere.

328
00:18:45,541 --> 00:18:48,836
EVANS: <i>The ship gets attacked,</i>
<i>then, as they're trying to take off,</i>

329
00:18:48,919 --> 00:18:52,089
Buzz is responsible for the ship crashing.

330
00:18:53,841 --> 00:18:56,510
MACLANE: <i>He spends an entire film</i>
<i>trying to get back home.</i>

331
00:18:57,886 --> 00:19:00,430
Not only is it his fault,
based on his actions,

332
00:19:00,514 --> 00:19:03,559
but he had the opportunity to be assisted.
He could've had help.

333
00:19:03,642 --> 00:19:05,686
I'm better off just doing the job myself.

334
00:19:07,312 --> 00:19:10,482
<i>In trying to return home,</i>

335
00:19:11,483 --> 00:19:16,697
<i>Buzz would have to be doing tests</i>
<i>that would cause him to time travel.</i>

336
00:19:22,661 --> 00:19:25,080
COMPUTER: <i>Approaching 50% hyperspeed.</i>

337
00:19:25,164 --> 00:19:28,458
It takes him about four or five minutes
to do one of these missions

338
00:19:28,542 --> 00:19:30,961
while everybody else on the planet
ages four years.

339
00:19:31,044 --> 00:19:35,340
He is aging at a different rate
than all of his friends,

340
00:19:35,424 --> 00:19:39,219
<i>and he sees them grow old</i>
<i>as he continually fails</i>

341
00:19:39,303 --> 00:19:41,263
<i>to make up for the big mistake.</i>

342
00:19:42,097 --> 00:19:45,392
That social dislocation
was the most captivating to all of us.

343
00:19:45,726 --> 00:19:46,935
Thought we'd lost you, Buzz.

344
00:19:47,019 --> 00:19:48,520
Alisha? What happened?

345
00:19:49,438 --> 00:19:50,480
Time dilation.

346
00:19:50,564 --> 00:19:51,648
What?

347
00:19:51,732 --> 00:19:53,150
Time dilation is quite simple.

348
00:19:53,233 --> 00:19:55,277
As you approached hyperspeed,

349
00:19:55,360 --> 00:19:57,738
your time slowed relative to our own.

350
00:19:57,821 --> 00:20:00,908
I'm glad you asked me about time dilation,
because I am a physicist.

351
00:20:01,158 --> 00:20:03,744
Right? So the faster...

352
00:20:04,328 --> 00:20:05,495
Oh, boy.

353
00:20:05,579 --> 00:20:07,497
The faster you travel,

354
00:20:07,581 --> 00:20:11,001
relative to something
that is not traveling at that speed,

355
00:20:11,084 --> 00:20:16,131
your time slows down
because time is relative and...

356
00:20:16,215 --> 00:20:20,260
The faster you you go toward...
Approaching the speed of light,

357
00:20:20,886 --> 00:20:26,058
the less time passes for you
relativistically.

358
00:20:26,642 --> 00:20:29,186
Now, nobody actually can hit
the speed of light.

359
00:20:29,269 --> 00:20:31,355
You would become infinite mass.

360
00:20:31,438 --> 00:20:34,358
Would explode type of thing...
Like, you wouldn't be.

361
00:20:35,275 --> 00:20:36,735
That makes no sense.

362
00:20:36,818 --> 00:20:39,947
You really should get somebody
really smart in here for this.

363
00:20:42,491 --> 00:20:46,912
Station, this is Angus MacLane and
Galyn Susman with Pixar Animation.

364
00:20:46,995 --> 00:20:48,080
Do you hear us?

365
00:20:48,163 --> 00:20:49,331
How do you hear us?

366
00:20:50,040 --> 00:20:52,626
<i>The time dilations is real.</i>

367
00:20:52,709 --> 00:20:54,670
Because the speed of light is the same

368
00:20:54,753 --> 00:20:57,714
no matter who's looking,
who's observing it,

369
00:20:57,798 --> 00:21:00,425
that time progresses more slowly

370
00:21:00,509 --> 00:21:03,053
for people and objects
that are moving fast

371
00:21:03,136 --> 00:21:05,222
compared to the objects
that are not moving fast.

372
00:21:05,305 --> 00:21:07,975
MAN: <i>Station, this is Houston ACR.</i>
<i>That concludes the event. Thank you.</i>

373
00:21:08,058 --> 00:21:09,351
MACLANE: <i>Thank you.</i>
SUSMAN: <i>Thank you.</i>

374
00:21:11,270 --> 00:21:13,355
That's what time dilation is.

375
00:21:13,438 --> 00:21:14,982
And I don't want any letters.

376
00:21:16,316 --> 00:21:19,278
MARGARET SPENCER:
<i>One of the biggest nuts to crack</i>

377
00:21:19,444 --> 00:21:21,363
<i>was why Buzz cares so much.</i>

378
00:21:21,446 --> 00:21:23,490
Something that really helped us out was

379
00:21:23,573 --> 00:21:26,994
the creation of this character, Alisha,
the partner,

380
00:21:27,077 --> 00:21:29,830
somebody who we could track aging
as he was staying the same.

381
00:21:30,872 --> 00:21:33,500
UZO ADUBA: <i>Alisha is a dynamic...</i>

382
00:21:33,583 --> 00:21:34,793
That's an order.

383
00:21:34,876 --> 00:21:36,420
...capable leader.

384
00:21:36,503 --> 00:21:38,672
I'm gonna grant you four minutes
to be off-planet,

385
00:21:38,755 --> 00:21:40,799
but then you come right back to us.

386
00:21:40,924 --> 00:21:43,760
Trying to advance and save the universe

387
00:21:43,844 --> 00:21:46,471
along with her friend, Buzz Lightyear.

388
00:21:46,805 --> 00:21:49,349
Okay, but maybe
we should think about this.

389
00:21:49,433 --> 00:21:52,185
The great tragedy of it is

390
00:21:52,269 --> 00:21:56,481
because he was so focused
and so consumed with the mission...

391
00:21:56,565 --> 00:21:59,651
-That's what Space Rangers do.
-At what cost, Buzz?

392
00:21:59,735 --> 00:22:02,237
Are you willing to lose
another four years?

393
00:22:02,863 --> 00:22:05,824
<i>...he missed all of her life.</i>

394
00:22:08,035 --> 00:22:12,247
SUSMAN: <i>What Alisha represents</i>
<i>is the life well-lived,</i>

395
00:22:12,748 --> 00:22:13,957
<i>that he never had.</i>

396
00:22:15,667 --> 00:22:17,169
<i>Buzz Lightyear to the rescue.</i>

397
00:22:18,337 --> 00:22:21,590
Buzz Lightyear, the character design
is extraordinarily iconic.

398
00:22:22,215 --> 00:22:25,635
<i>And I wanted to celebrate</i>
<i>and get away from that design.</i>

399
00:22:26,928 --> 00:22:30,307
SUSMAN: <i>Trying to get the right balance</i>

400
00:22:30,390 --> 00:22:35,354
<i>of the Buzz people are expecting to see</i>
<i>when they walk into the theater</i>

401
00:22:36,730 --> 00:22:40,025
<i>with enough new, different mystery...</i>

402
00:22:40,567 --> 00:22:42,486
<i>"I'm now the protagonist,</i>

403
00:22:43,862 --> 00:22:45,781
<i>"and have my own story and growth."</i>

404
00:22:45,864 --> 00:22:48,992
<i>That balance is really tricky.</i>

405
00:22:50,035 --> 00:22:51,453
<i>He will step out of the ship.</i>

406
00:22:51,536 --> 00:22:54,498
And if you remember
all the way back in <i>Toy Story,</i>

407
00:22:54,581 --> 00:22:56,708
<i>when we first met Buzz,</i>

408
00:22:56,792 --> 00:23:00,587
<i>you pan up and you see his face,</i>
<i>well, we have a shot very similar to that,</i>

409
00:23:00,670 --> 00:23:03,632
<i>to try to help get people into</i>
<i>the, "Okay, this is Buzz"...</i>

410
00:23:03,715 --> 00:23:05,926
I will explore further
the oddities of this strange planet.

411
00:23:06,009 --> 00:23:07,636
This is kind of the Buzz we know,

412
00:23:07,719 --> 00:23:10,972
but this is not the Buzz we know.
Because it's a different Buzz.

413
00:23:13,016 --> 00:23:15,102
And the stakes are even higher

414
00:23:15,185 --> 00:23:17,729
when you're taking
a beloved character like Buzz Lightyear

415
00:23:17,813 --> 00:23:19,648
and you're reimagining him.

416
00:23:19,731 --> 00:23:24,403
There's somebody out there
with a Buzz Lightyear tattoo on their arm.

417
00:23:24,486 --> 00:23:26,947
I don't want that person
coming up to me later and be like,

418
00:23:27,030 --> 00:23:28,865
"Look, man,
you ruined my childhood.

419
00:23:28,949 --> 00:23:30,409
"You ruined my arm." You know.

420
00:23:32,160 --> 00:23:34,663
SUSMAN: <i>Character design starts</i>
<i>from the</i> Toy Story <i>Buzz,</i>

421
00:23:35,330 --> 00:23:39,709
but <i>Toy Story</i> Buzz
has this ginormous chin.

422
00:23:40,377 --> 00:23:42,712
<i>That's just not real.</i>
<i>That's not human.</i>

423
00:23:42,796 --> 00:23:44,506
Nobody has a chin that big.

424
00:23:44,589 --> 00:23:46,550
To get the Buzz Lightyear
from the toy

425
00:23:46,633 --> 00:23:50,303
to now this actual human action hero,

426
00:23:50,387 --> 00:23:52,055
<i>he becomes a Space Ranger.</i>

427
00:23:52,139 --> 00:23:54,266
<i>but we also see his heart grow.</i>

428
00:23:56,726 --> 00:24:00,981
<i>To tell that story,</i>
<i>there had to be stakes and issues</i>

429
00:24:01,064 --> 00:24:03,817
<i>that a man would deal with</i>
<i>and not a toy.</i>

430
00:24:05,902 --> 00:24:09,614
<i>When I design a character,</i>
<i>it's usually an emotional reason first.</i>

431
00:24:10,574 --> 00:24:14,953
<i>Then later we can start talking about</i>
<i>shape and why he did certain things.</i>

432
00:24:15,036 --> 00:24:19,249
<i>But as an artist, I can't say,</i>
<i>"Oh, this is how we made him vulnerable."</i>

433
00:24:20,000 --> 00:24:22,252
<i>Somehow putting your heart</i>
<i>into something,</i>

434
00:24:22,335 --> 00:24:24,129
<i>as humans, we just know that.</i>

435
00:24:26,047 --> 00:24:27,716
That's very ethereal.

436
00:24:29,342 --> 00:24:31,595
DEAN HEEZEN: <i>The art of caricature</i>
<i>is all about pushing</i>

437
00:24:31,678 --> 00:24:34,389
<i>the shapes and certain features.</i>

438
00:24:34,473 --> 00:24:37,767
<i>Taking what's there in real life</i>
<i>and emphasizing it.</i>

439
00:24:38,560 --> 00:24:43,231
We were laughing 'cause when we tried
the big chin, and the round eyes,

440
00:24:43,315 --> 00:24:45,275
<i>and the severe brows,</i>

441
00:24:45,358 --> 00:24:49,446
<i>those proportions, it was hard</i>
<i>not to make him look like a jerk.</i>

442
00:24:50,655 --> 00:24:54,075
The biggest thing is,
in our film Buzz has hair.

443
00:24:54,159 --> 00:24:57,621
NOLTE: <i>We never saw Buzz Lightyear</i>
<i>without his... They call it a snood,</i>

444
00:24:57,704 --> 00:24:59,539
<i>the purple thing he wears on his head.</i>

445
00:24:59,623 --> 00:25:00,790
Thank goodness for Google.

446
00:25:00,874 --> 00:25:02,501
Snoods. I'm like, "What is that?"

447
00:25:02,584 --> 00:25:04,669
I look it up.
"Okay, that's what that is."

448
00:25:05,587 --> 00:25:07,756
MACLANE: <i>So he's got hair.</i>
<i>We work with the hair.</i>

449
00:25:07,839 --> 00:25:10,217
<i>The hair was first.</i>
<i>What's the hair gonna look like?</i>

450
00:25:10,300 --> 00:25:12,677
<i>His chin is pretty defining.</i>
<i>Got to have the chin.</i>

451
00:25:12,761 --> 00:25:15,430
<i>He's got the little curly cue,</i>
<i>which is like a dimple chin.</i>

452
00:25:15,514 --> 00:25:16,848
<i>He's got big, round eyes.</i>

453
00:25:16,932 --> 00:25:19,768
<i>How do you work them</i>
<i>into the stylization of the world?</i>

454
00:25:20,143 --> 00:25:22,479
<i>He's got a barrel chest and narrow waist.</i>

455
00:25:22,896 --> 00:25:25,732
NOLTE: <i>What did he look like</i>
<i>underneath the space suit?</i>

456
00:25:26,483 --> 00:25:28,401
<i>And that was an exploration too.</i>

457
00:25:28,985 --> 00:25:31,571
<i>Angus wanted him to feel</i>
<i>a little bit more vulnerable,</i>

458
00:25:31,655 --> 00:25:32,781
<i>a little more relatable.</i>

459
00:25:32,864 --> 00:25:34,115
I can't get out of this.

460
00:25:34,616 --> 00:25:38,411
So I can't get a sense of...
I can't get any emotion out of it.

461
00:25:38,495 --> 00:25:40,497
Story-wise,
it's about the birth of a hero,

462
00:25:40,580 --> 00:25:42,374
not a hero that became a bigger hero.

463
00:25:43,625 --> 00:25:47,712
I would start him off as John Glenn
and turn him into Han Solo.

464
00:25:49,130 --> 00:25:52,759
The most difficult aspect is the head,
and you're totally nailing that.

465
00:25:53,677 --> 00:25:55,512
NOLTE: <i>Once we got approved in art,</i>

466
00:25:55,595 --> 00:25:59,099
that goes on into
the character modeling rig department.

467
00:26:00,809 --> 00:26:02,811
<i>Very, very, very collaborative discovery.</i>

468
00:26:05,480 --> 00:26:09,776
<i>We just pass it around like a football,</i>
<i>always after the same goal of</i>

469
00:26:09,859 --> 00:26:12,696
<i>maintaining the appeal</i>
<i>that was in the original art</i>

470
00:26:12,779 --> 00:26:14,656
<i>but discovering new problems.</i>

471
00:26:15,782 --> 00:26:18,577
Just feeling a little harsh,
right in there.

472
00:26:19,828 --> 00:26:22,747
We've got an established character
that everyone knows and loves.

473
00:26:22,831 --> 00:26:27,919
<i>It was up to us to go back</i>
<i>and flesh out this whole world</i>

474
00:26:28,003 --> 00:26:29,879
<i>that we've never encountered.</i>

475
00:26:29,963 --> 00:26:33,174
<i>We've just got little bits and pieces</i>
<i>of it through toy Buzz.</i>

476
00:26:33,258 --> 00:26:38,054
<i>So we had tried a lot of different</i>
<i>callbacks and homages like Lunar Larry.</i>

477
00:26:38,138 --> 00:26:40,807
<i>That's where we get this</i>
<i>sort of orangish red color.</i>

478
00:26:41,891 --> 00:26:44,853
<i>We made sure to call back</i>
<i>to the original Buzz Lightyear suit,</i>

479
00:26:44,936 --> 00:26:48,064
<i>so we still have buttons on it.</i>
<i>got the wing logo,</i>

480
00:26:48,148 --> 00:26:50,275
<i>the wrist communicator,</i>
<i>all that stuff.</i>

481
00:26:50,358 --> 00:26:52,736
The gear, you know. Angus loves the gear.

482
00:26:52,819 --> 00:26:54,154
<i>He loves all the stuff.</i>

483
00:26:54,237 --> 00:26:56,323
We gave him lots of cool accessories.

484
00:26:58,533 --> 00:27:02,078
That he promptly loses immediately,
'cause that's what would really happen.

485
00:27:02,370 --> 00:27:04,247
ALEXANDER: <i>Angus cares about everything.</i>

486
00:27:04,331 --> 00:27:08,376
And when I say he cares about everything,
literally everything.

487
00:27:10,170 --> 00:27:12,547
NOLTE: <i>"Does that lever have</i>
<i>some sort of ribbing on it</i>

488
00:27:12,631 --> 00:27:15,467
<i>"so your thumb would be</i>
<i>able to slide it easy?"</i>

489
00:27:15,550 --> 00:27:19,471
Whether it's how deep a panel line is or

490
00:27:19,554 --> 00:27:22,057
<i>even belt buckles, lots of belt buckles.</i>

491
00:27:29,856 --> 00:27:32,942
MACLANE: <i>I arrive at a picture</i>
<i>of the whole</i>

492
00:27:33,026 --> 00:27:35,278
through a series of connected details.

493
00:27:36,821 --> 00:27:38,698
<i>I really wanted things to be tactile.</i>

494
00:27:38,782 --> 00:27:42,285
<i>You should be able to feel</i>
<i>like you can touch this thing.</i>

495
00:27:42,369 --> 00:27:45,246
<i>Buttons, switches.</i>

496
00:27:45,330 --> 00:27:48,875
More just making a world
that feels believable and lived in.

497
00:27:48,958 --> 00:27:51,419
That will allow
the emotional story to come forward.

498
00:27:51,503 --> 00:27:55,006
You might also see that he's,
through years of being an animator,

499
00:27:55,090 --> 00:27:58,426
is kind of obsessed with
the performance of hands in the movie.

500
00:27:59,386 --> 00:28:01,137
I'd be curious if we could build the hands

501
00:28:01,221 --> 00:28:03,765
so that the index finger was
aligned like that.

502
00:28:05,141 --> 00:28:08,770
Angus wants that hand to say
exactly what a character is feeling.

503
00:28:15,485 --> 00:28:19,531
To him, a hand pose can signify
how much power

504
00:28:19,614 --> 00:28:22,283
and strength a person has.

505
00:28:22,367 --> 00:28:24,536
<i>Depending on how you pose the thumb,</i>

506
00:28:24,619 --> 00:28:27,747
<i>it can show whether that person</i>
<i>is a strong character or not.</i>

507
00:28:33,420 --> 00:28:34,629
MACLANE: <i>I like toys a lot.</i>

508
00:28:35,964 --> 00:28:37,716
<i>I have strong opinions about them.</i>

509
00:28:40,051 --> 00:28:43,513
<i>And so for a lot of the big ships,</i>
<i>I just built them out of LEGO bricks.</i>

510
00:28:44,139 --> 00:28:45,849
<i>I want something like this.</i>

511
00:28:47,559 --> 00:28:50,395
GREGORY PELTZ:
<i>LEGO bricks are Angus' medium.</i>

512
00:28:50,478 --> 00:28:52,564
<i>He does all these awesome mockups.</i>

513
00:28:52,647 --> 00:28:54,691
<i>Here's how he sketched it</i>
<i>out in LEGO bricks.</i>

514
00:28:55,275 --> 00:28:56,776
<i>And then I did my pass on it.</i>

515
00:29:00,363 --> 00:29:05,869
This is the 15th ship Buzz uses
to test this light speed fuel.

516
00:29:07,036 --> 00:29:09,956
PELTZ: <i>It's a movie that's full of</i>
<i>cool stuff to make toys out of,</i>

517
00:29:10,039 --> 00:29:12,417
<i>that was made by people who love toys.</i>

518
00:29:12,834 --> 00:29:15,170
This is the best one.
This is the best thing.

519
00:29:17,255 --> 00:29:20,800
And Angus remembers details
on movies that are insane.

520
00:29:20,884 --> 00:29:23,303
He has an encyclopedic
knowledge of cinema.

521
00:29:23,386 --> 00:29:26,097
Chased through a trolley graveyard.

522
00:29:26,181 --> 00:29:29,642
Little more <i>Me, Myself and Irene,</i>
than <i>Raising Arizona.</i>

523
00:29:30,226 --> 00:29:31,853
Gandalf. "Fly, you fools."

524
00:29:31,936 --> 00:29:33,146
<i>Indiana Jones. Scooby-Doo.</i>

525
00:29:33,229 --> 00:29:34,481
<i>Shawshank. Beautiful Mind-ing it.</i>

526
00:29:34,564 --> 00:29:36,608
You need to <i>Double Impact</i> it a little bit.

527
00:29:36,691 --> 00:29:37,942
Like, he remembers...

528
00:29:38,985 --> 00:29:39,986
not just lines.

529
00:29:40,069 --> 00:29:42,155
No, Kaa from <i>Jungle Book...</i>

530
00:29:42,238 --> 00:29:43,281
HEADLEY: Sorry, I'll use his name

531
00:29:43,364 --> 00:29:45,366
...that's a different animation cycle.
That's like...

532
00:29:45,450 --> 00:29:49,037
HEADLEY: <i>He remembers the timing</i>
<i>of where roughly it happens in a movie.</i>

533
00:29:49,120 --> 00:29:52,165
He's like, "I think it was at
two minutes into the second act,

534
00:29:52,248 --> 00:29:54,542
"you'll see this happen
and this musical cue."

535
00:29:54,626 --> 00:29:56,795
And you're like,
"Wow, that's so specific."

536
00:29:56,878 --> 00:29:59,047
A million small details
that you have to focus on,

537
00:29:59,130 --> 00:30:01,424
<i>and you can make all</i>
<i>of the elements awesome.</i>

538
00:30:01,508 --> 00:30:04,260
And then when you watch the movie,
it may not be awesome.

539
00:30:04,344 --> 00:30:06,346
<i>There are a million things</i>
<i>that can go wrong,</i>

540
00:30:06,429 --> 00:30:07,722
<i>and you won't even know.</i>

541
00:30:07,806 --> 00:30:09,140
<i>It's a crazy, crazy thing.</i>

542
00:30:09,474 --> 00:30:11,267
It's wonderful and it's horrible.

543
00:30:11,601 --> 00:30:12,811
All directors go insane.

544
00:30:17,607 --> 00:30:21,277
<i>The first thing I directed was a play</i>
<i>when I was in kindergarten.</i>

545
00:30:21,402 --> 00:30:25,281
<i>And I have to say I may have obsessed</i>
<i>a little bit too much about the costumes.</i>

546
00:30:26,574 --> 00:30:30,245
Even though there weren't swords involved
in <i>Snow White and the Seven Dwarfs,</i>

547
00:30:30,328 --> 00:30:32,580
in my version, there were a lot of swords.

548
00:30:34,833 --> 00:30:39,587
Design and acting and performing
and movies was just my thing.

549
00:30:42,340 --> 00:30:45,218
I was really obsessed with things.

550
00:30:47,470 --> 00:30:48,972
When I finally came to Pixar,

551
00:30:50,181 --> 00:30:51,182
I wasn't the only one.

552
00:30:52,559 --> 00:30:55,228
<i>Buzz Lightyear to Star Command.</i>
<i>Come in, Star Command.</i>

553
00:31:10,577 --> 00:31:13,079
HEADLEY: <i>I have a working theory</i>
<i>on storytelling,</i>

554
00:31:13,204 --> 00:31:15,290
<i>and why we enjoy stories, is because</i>

555
00:31:15,373 --> 00:31:18,543
primarily we're dumb
and we can't remember things.

556
00:31:18,626 --> 00:31:23,256
And so we need to have the same lessons
taught to us over and over again,

557
00:31:23,756 --> 00:31:25,341
<i>so that we remember to be decent,</i>

558
00:31:25,425 --> 00:31:28,261
<i>and we remember that</i>
<i>we're a part of a community.</i>

559
00:31:29,929 --> 00:31:33,975
<i>And it's certainly a way that I learn</i>
<i>and carry things with me through life.</i>

560
00:31:35,018 --> 00:31:37,896
SUSMAN: <i>I was always driven</i>
<i>by making a picture.</i>

561
00:31:38,187 --> 00:31:41,900
But there was something about
the collaboration of different skills

562
00:31:41,983 --> 00:31:46,529
<i>that come together when you do a film</i>
<i>that was just so much more</i>

563
00:31:46,613 --> 00:31:49,657
rewarding and entertaining,

564
00:31:49,741 --> 00:31:53,536
<i>and I could see doing that</i>
<i>every day for the rest of my life.</i>

565
00:31:54,537 --> 00:31:56,623
When you've worked at Pixar for 10 years,

566
00:31:56,706 --> 00:32:01,294
you get a really cool bronze statue
of Buzz Lightyear.

567
00:32:03,838 --> 00:32:08,092
PETE: <i>Buzz represents</i>
<i>a certain amount of tradition,</i>

568
00:32:08,176 --> 00:32:09,928
<i>but he's also kind of the new guy.</i>

569
00:32:11,262 --> 00:32:13,806
There's something so aspirational
about Buzz.

570
00:32:15,433 --> 00:32:19,187
<i>If you want to acknowledge a decade spent</i>

571
00:32:19,270 --> 00:32:23,107
and at the same time say,
"To infinity and beyond,"

572
00:32:23,191 --> 00:32:25,234
you've got lots more to do together,

573
00:32:25,318 --> 00:32:27,570
what better character than Buzz?

574
00:32:41,793 --> 00:32:43,461
EVANS: <i>Gonna say it like the classic,</i>

575
00:32:43,544 --> 00:32:44,921
<i>-"To infinity..."</i>
-EVANS: <i>Sure.</i>

576
00:32:45,254 --> 00:32:47,465
To infinity and beyond!

577
00:32:52,512 --> 00:32:54,097
No one can touch Tim Allen, really.

578
00:33:00,436 --> 00:33:02,689
Question. Are we saying...
Because as a...

579
00:33:02,772 --> 00:33:05,483
Just so we're clear about it,
now is an admission section.

580
00:33:05,566 --> 00:33:06,776
As a <i>Toy Story</i> fan...

581
00:33:12,782 --> 00:33:16,661
Are we saying it like the way Buzz...

582
00:33:16,828 --> 00:33:17,954
Okay. Copy.

583
00:33:23,126 --> 00:33:24,293
"To infinity..."

584
00:33:26,754 --> 00:33:29,132
<i>Sorry. I'm so sorry.</i>

585
00:33:30,717 --> 00:33:32,802
I'm excited. That was just a good one.

586
00:33:32,927 --> 00:33:34,554
(LAUGHS)

587
00:33:34,637 --> 00:33:37,640
Sorry. I couldn't even continue.
I was like...

588
00:33:45,690 --> 00:33:46,983
Oh, my gosh.

589
00:33:54,115 --> 00:33:55,324
<i>It's crazy.</i>

590
00:34:02,832 --> 00:34:05,793
I sort of come out wild. OMG.



